AI-based Game Design Patterns

نویسندگان

  • Mike Treanor
  • Alexander Zook
  • Mirjam P. Eladhari
  • Julian Togelius
  • Gillian Smith
  • Michael Cook
  • Tommy Thompson
  • Brian Magerko
  • John Levine
  • Adam M. Smith
چکیده

This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games put AI in the foreground of the player experience rather than in a supporting role as is often the case in many commercial games. We analyze the use of AI in a number of existing games and identify design patterns for AI in games. We propose a generative ideation technique to combine a design pattern with an AI technique or capacity to make new AI-based games. Finally, we demonstrate this technique through two examples of AI-based game prototypes created using these patterns.

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تاریخ انتشار 2015